The perceived value on online videogames and the construction of its consumer. Research, Society and Development, [S. l.], v. 6, n. 1, p. 64–75, 2017. DOI: 10.17648/rsd-v6i1.119. Disponível em: https://ojs34.rsdjournal.org/index.php/rsd/article/view/119. Acesso em: 28 jun. 2025.