El impacto del cómic digital en un grupo de estudiantes universitarios

Autores/as

DOI:

https://doi.org/10.33448/rsd-v14i3.48522

Palabras clave:

Cómics digitales, Comprensión lectora, Ecuador.

Resumen

Motivar a los estudiantes de inglés como lengua extranjera (EFL) en clases en línea puede ser un desafío significativo. Este estudio busca evaluar la participación y el desarrollo de las habilidades de inglés de los estudiantes mediante el uso de cómics digitales como herramienta principal de aprendizaje. Para abordar las preguntas de investigación, el autor empleó técnicas de observación durante varias semanas y administró un cuestionario exploratorio para recopilar las experiencias de los estudiantes con los cómics digitales. Los hallazgos revelan que el 80% de los estudiantes había usado cómics digitales por primera vez para aprender un segundo idioma, y 59 de 67 estudiantes expresaron interés en el medio. Además, 61 estudiantes informaron que la incorporación de sonido e imaginación en la creación de historias los inspiró a aprender inglés. En general, el estudio sugiere que los cómics digitales tuvieron un impacto positivo en la participación y el aprendizaje de los estudiantes. Sin embargo, también destaca los desafíos que enfrentan los educadores, en particular la falta de recursos tecnológicos en muchas instituciones ecuatorianas, lo que limita el potencial de esta herramienta en la enseñanza de idiomas.

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Publicado

2025-03-23

Número

Sección

Ensenanza y Ciencias de la Educación

Cómo citar

MONCAYO HERRERA, Enrique; CAMACHO CASTILLO , Luis Alfredo; SÁNCHEZ PALMA, Lady Denisse. El impacto del cómic digital en un grupo de estudiantes universitarios. Research, Society and Development, [S. l.], v. 14, n. 3, p. e8414348522, 2025. DOI: 10.33448/rsd-v14i3.48522. Disponível em: https://ojs34.rsdjournal.org/index.php/rsd/article/view/48522. Acesso em: 17 jul. 2025.